姝¤繋瑷晱鑰冪爺绉樼睄鑰冪爺缍�(w菐ng)!    鐮旂┒鐢熸嫑鐢熶俊鎭恫(w菐ng)    鑰冨崥鐪熼涓嬭級    鑰冪爺鐪熼涓嬭級    鍏ㄧ珯鏂囩珷绱㈠紩
鏂囩珷鎼滅储
   
  楂樼礆鎼滅储   

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瑾�(di脿o)鍔戜俊鎭�
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鍙嬫儏鎻愮ず锛氭湰绔欐彁渚涘叏鍦�400澶氭墍楂樼瓑闄㈡牎鎷涙敹纰╁+銆佸崥澹爺绌剁敓鍏ュ(xu茅)鑰冭│姝峰勾鑰冪爺鐪熼銆佽€冨崥鐪熼銆佺瓟妗�锛岄儴鍒嗗(xu茅)鏍℃洿鏂拌嚦2012骞达紝2013骞�锛涘潎鎻愪緵鏀惰不(f猫i)涓嬭級銆� 涓嬭級娴佺▼锛� 鑰冪爺鐪熼 榛�(di菐n)鎿娾€�鑰冪爺瑭﹀嵎鈥濃€濅笅杓�; 鑰冨崥鐪熼 榛�(di菐n)鎿娾€�鑰冨崥瑭﹀嵎搴�鈥� 涓嬭級 

绗� 1 闋� 鍏� 6 闋�
閬� 瀵� 甯� 鑼� 澶� 瀛�(xu茅)
纰╁+鐮旂┒鐢熷叆瀛�(xu茅)绲�(t菕ng)涓€鑰冭│锛堝垵瑭︼級
瀵�(sh铆)韪愯嫳瑾� 鑰冭│澶х侗
娉ㄦ剰锛氭湰澶х侗鐐哄弮鑰冩€ц€冭│澶х侗锛屾槸鑰冪敓闇€瑕佹帉鎻$殑鍩烘湰鍏�(n猫i)瀹广€�
涓€銆佽€冩煡鐩(bi膩o)
瀵�(sh铆)韪愯嫳瑾炶€冭│鏃ㄥ湪绉戝(xu茅)銆佸叕骞�銆佹湁鏁堝湴娓│鑰冪敓灏嶈嫳瑾炲熀鏈煡璀樺拰鎶€鑳芥噳(y墨ng)鐢�
鐨勬帉鎻$▼搴�锛岀⒑淇濊嫳瑾炲皥妤�(y猫)纰╁+鐮旂┒鐢熺殑鍏ュ(xu茅)璩�(zh矛)閲�?锛熷繉顚熸灠顎埌y(t菕ng)鎺屾彙鑻辫獮瑾炶█
鐨勫熀鏈煡璀樺拰鑻辫獮瑾炶█鐨勫熀鏈敤娉�锛岃兘澶犲垵姝ラ亱(y霉n)鐢ㄦ墍瀛�(xu茅)鐨勫熀鏈悊璜�銆佸熀鏈煡璀樺拰
鍩烘湰鏂规硶鍒嗘瀽鍒ゆ柗骞惰В姹鸿垏鑻辫獮鐩搁棞(gu膩n)鐨勫(sh铆)韪愬晱椤屻€�
浜�銆佽€冭│褰㈠紡銆佽│鍗风祼(ji茅)妲�(g貌u)
绛旈鏂瑰紡鐐洪枆鍗�銆佺瓎瑭︺€�
涓�銆佽│鍗锋豢鍒嗗強鑰冭│鏅傞枔
鏈│鍗风敱浜旈儴鍒嗙祫鎴�锛屾豢鍒嗙偤 150 鍒�?锛熻崥鍤俽闁撶偤 180 鍒嗛悩銆�
鍥�銆佽│鍗烽鍨嬪強鍒嗗€�
I. 鍠爡(xi脿ng)鍒ゆ柗椤�
II. 瀹屽舰濉┖椤�
III. 闁辫畝鐞嗚В椤�
IV. 鑻辨饥浜掕
V. 瀵綔椤�
浜�銆�
I. 鑰冩煡鑰冪敓灏嶈嫳瑾炶獮瑷€鐭ヨ瓨鍜屾枃鍖栫煡璀樼殑鎺屾彙绋嬪害浠ュ強灏嶈嫳瑾� 瑾炶█鐨�
缍滃悎閬�(y霉n)鐢ㄨ兘鍔�銆�
II. 鑰冩煡鑰冪敓缍滃悎閬�(y霉n)鐢ㄨ嫳瑾炵煡璀樼殑姘村钩鍜屽(sh铆)韪愯兘鍔涖€傝姹傝€冪敓鍦ㄧ悊瑙f墍鎻愪緵鐨�
鍏�(n猫i)瀹瑰熀绀�(ch菙)涓�锛岃兘澶犳牴鎿�(j霉)鎻愮ず浣滃嚭姝g⒑閬告搰銆�
III. 鑰冩煡鑰冪敓鑻辫獮闁辫畝鑳藉姏锛岃姹傝€冪敓鎺屾彙鏉愭枡涓绘棬锛屾牴鎿�(j霉)涓婁笅鏂囬倧杓棞(gu膩n)绯诲垎
鏋愬拰鐞嗚В鏂囩珷銆�
IV. 鑰冩煡鑰冪敓鍦ㄧ炕璀(xu茅)鍩烘湰鐞嗚珫鎸囧皫(d菐o)涓嬬殑鑻辨饥-婕㈣嫳浜掕鑳藉姏銆�
V. 鑰冩煡鑰冪敓灏嶈嫳瑾炵殑缍滃悎閬�(y霉n)鐢ㄨ兘鍔涳紝鍖呮嫭瑭炲尟锛岃獮娉�锛岃獮鐢ㄦ柟闈㈢殑缍滃悎绱犺唱(zh矛)
鍙婂叾鏂囧(xu茅)绱犻(y菐ng)銆�
绗� 2 闋� 鍏� 6 闋�
鍏€佽€冩煡鍏�(n猫i)瀹�
1. 瑭炲尟瀛�(xu茅)鐩搁棞(gu膩n)鐭ヨ瓨
瑭炵殑鐗瑰緛銆佽椤炲妰鍒嗙殑妯�(bi膩o)婧�(zh菙n)銆佸(sh铆)缇╄獮椤炪€佸姛鑳借獮椤�锛屼腑蹇冭獮銆佷慨椋捐獮銆佺煭瑾�
椤�銆侀檮鍔犺獮銆佺┖瑾為銆佹寚绀鸿獮銆�
2. 瑾炴硶瀛�(xu茅)鐩搁棞(gu膩n)鐭ヨ瓨
鎬�銆佹暩(sh霉)銆佹牸锛屾檪銆侀珨锛屼竴鑷撮棞(gu膩n)绯�銆佹敮閰嶉棞(gu膩n)绯�銆�
3. 鍙ユ硶瀛�(xu茅)鐩搁棞(gu膩n)鐭ヨ瓨
鍙ュ瓙鐨勬€ц唱(zh矛)銆佸彞瀛愮殑鎴愬垎銆佸彞瀛愮殑椤炲瀷銆佸彞瀛愮殑鐣岄檺銆佸彞瀛愮殑绲�(ji茅)妲�(g貌u)绛�銆�
4. 瑾炵瘒瑾炶█瀛�(xu茅)鐩搁棞(gu膩n)鐭ヨ瓨
鑳藉璀樺垾瑾炵瘒鐗瑰緛锛屽(sh铆)鐝�(xi脿n)瑾炵瘒鐨勯姕鎺ヨ垏閫h搏锛屽苟鑳介亱(y霉n)鐢ㄨ獮绡囪獮瑷€瀛�(xu茅)鐭ヨ瓨瑙f焙
鍏烽珨鐨勮獮瑷€鍟忛銆�
5. 鏂囬珨瀛�(xu茅)鐩搁棞(gu膩n)鐭ヨ瓨
鍒嗘瀽涓嶅悓瑾炲鍜屽牬鍚堟墍浣跨敤鐨勫緱楂旇嫳瑾�锛岀啛鎮変簡瑙h嫳瑾炰慨杈牸浠ュ強鏈夐棞(gu膩n)鑻辫獮
鏂囬珨瀛�(xu茅)鐨勫熀绀�(ch菙)鐭ヨ瓨锛岃兘澶犻亱(y霉n)鐢ㄥ湪鑻辫獮闁辫畝鍜屾璩炰腑銆�
6. 缈昏鑳藉姏
棣栧厛瑕佸繝瀵�(sh铆)浜庡師鏂囪〃閬�(d谩)鐨勫収(n猫i)瀹�銆佺祼(ji茅)妲�(g貌u)銆侀ⅷ(f膿ng)鏍�銆傚湪蹇犲(sh铆)浜庡師鏂囩殑鍩虹(ch菙)涓�锛岄倓瑕�
鑰冩叜璀枃瑾炶█鐨勮〃閬�(d谩)缈�(x铆)鎱c€傚悓鏅傛帉鎻� 鏈変簺绋嬪紡鍖栫殑缈昏铏曠悊鏂瑰紡锛屽闀峰彞鐨勭炕
璀柟娉曘€佸垎鍚堝彞鐨勭炕璀柟娉曠瓑銆�
7. 瀵綔鑳藉姏
鑻辫獮瀵綔鑳藉姏鍖呮嫭涓夊€嬩富瑕佹柟闈細1锛夌珛鎰忚兘鍔涳紝鑳介€氶亷灏嶅瑙€浜嬬墿鐨勮瀵�銆�
鍒嗘瀽鍜屾绱�锛屾妸鍏朵腑鍖呭惈鐨勬剰鎬濆姞浠ユ彁鐓夛紝纰哄畾鎵€瑕佽〃閬�(d谩)鐨勪腑蹇冩€濇兂銆�2锛夊竷灞€
璎€绡囩殑鑳藉姏锛屾牴鎿�(j霉)琛ㄩ仈(d谩)涓績鎬濇兂鐨勮姹傜祫绻旀潗鏂�銆�3锛夋浉瀵兘鍔�锛屾寚鏇稿鎴愭枃鐨�
鑳藉姏锛屽嵆婧�(zh菙n)纰烘祦鍒╁湴琛ㄩ仈(d谩)涓绘棬锛屽悓鏅備繚璀夋枃绔犵殑绲�(t菕ng)涓€鎬�銆侀€h搏鎬�銆侀噸榛�(di菐n)绐佸嚭銆佸瘜
浜庤畩鍖栥€�
涓�銆佽│椤岀ず渚�
Part I. Vocabulary
Directions: There are 30 incomplete sentences with one word or two words
missing in this section. For each sentence there are four choices marked A, B, C
and D. Choose the ONE that best completes the sentence.
1. Anderson held out his arms to ______ the attack, but the shark grabbed his
right forearm and dived.
A. turn off B. ward off C. trigger off D. call off
2. Her excellent _______ of English helped her communicate freely with foreign
partners.
A. standard B. criterion C. evaluation D. command
绗� 3 闋� 鍏� 6 闋�
Part II. Cloze
Directions: Fill in each bland with one suitable word from the four choices.
Choose the ONE that best completes the sentence.
鈥淭echno-stress鈥�--frustration arising from pressure to use new technology--is
said to be 31 , reports Maclean鈥檚 magazine of Canada. Studies point to causes
that 32 鈥渢he never-ending process of learning how to use new technologies
to the 33 of work and home life as a result of 34 like e-mail,
call-forwarding and wireless phones.鈥� How can you cope? Experts recommend
setting 35 . Determine whether using a particular device will really simplify
life or merely add new 36 . Count on having to invest time to learn a new
technology well enough to realize its full benefits. 鈥� 37 time each day to turn
the technology off,鈥� and devote time to other things afforded or deserving 38
attention. 鈥淧eople start the day by making the 39 mistake of opening their
e-mail, instead of working to a plan,鈥� notes Vancouver productivity expert Dan
Stamp. 鈥淭he best hour and a half of the day is spent on complete 40 .鈥�
31. A. descending B. narrowing C. mounting D. widening
32. A. pass on B. range from C. deal with D. give up
33. A. confusion B. construction C. contribution D. conduction
34. A. creations B. promotions C. productions D. innovations
35. A. laws B. boundaries C. deadlines D. barriers
36. A. convenience B. advantage C. flexibility D. complexity
37. A. Put forward B. Put across C. Put aside D. Put up
38. A. prior B. major C. senior D. superior
39. A. fragmental B. fictional C. fractional D. fundamental
40. A. relaxation B. entertainment C. rubbish D. hobby
PART III. Reading Comprehension
Directions: Read the following passages and answer the questions after each
passage. For each question there are four choices marked A, B, C and D. Choose
the ONE that best answer the question.
Passage One
There are over 6,000 different computer and online games in the world now.
A segment of them are considered to be both educational and harmlessly
entertaining. One such game teaches geography, and another trains pilots.
Others train the player in logical thinking and problem solving. Some games may
also help young people to become more computer literate, which is more
important in this technology-driven era.
绗� 4 闋� 鍏� 6 闋�
But the dark side of the computer games has become more and more obvious.
鈥淎 segment of games feature anti-social themes of violence, sex and crude
language,鈥� says David Walsh, president of the National Institute on Media and
Family. 鈥淯nfortunately, it鈥檚 a segment that seems particularly popular with kids
aged eight to fifteen.鈥�
One study showed that almost 80 percent of the computer and online games
young people preferred contained violence. The investigators said 鈥淭hese are not
just games anymore. These are learning machines. We鈥檙e teaching kids in the
most incredible manner what it鈥檚 like to pull the trigger. What they are not
learning are the real-life consequences.鈥�
They also said 鈥淭he new and more sophisticated games are even worse,
because they have better graphics and allow the player to participate in even
more realistic violent acts.鈥� In the game Carmageddon, for example, the player
will have driven over and killed up to 33,000 people by the time all levels are
completed. A description of the outcome of the game says: 鈥淵our victims not only
squish under your tires and splatter blood on the windshield, they also get on
their knees and beg for mercy, or commit suicide. If you like, you can also
dismember them.鈥�
Is all this simulated violence harmful? Approximately 3,000 different studies
have been conducted on this subject. Many have suggested that there is a
connection between violence in games and increased aggressiveness in the
players.
Some specialists downplay the influence of the games, saying that other
factors must be taken into consideration, such as the possibility that kids who
already have violent tendencies are choosing such games. But could it be that
violent games still play a contributing role? It seems unrealistic to insist that
people are not influenced by what they see. If that were true, why would the
commercial world spend billions of dollars annually for television advertising?
41. Which of the following computer games is NOT mentioned as educational
and harmlessly entertaining?
A. Those that help people learn more about computers.
B. Those that teach the features of the earth.
C. Those that provide special training for writers online.
D. Those that provide special training for pilot.
42. According to one study, most computer and online games
A. allow the players to take part in killing acts
B. teach the players to be antisocial
C. make the players forget the real life results
绗� 5 闋� 鍏� 6 闋�
D. that young people like contain violence
43. What does the underlined word 鈥渄ismember鈥� in Paragraph 4 mean?
A. To kick somebody out.
B. To cut somebody into pieces.
C. To dismiss somebody.
D. To stab a knife into somebody.
44. Many studies have suggested that____________.
A. more and more young people enjoy cruel computer games
B. violence in computer games makes their players more aggressive
C. there are now far more incidents of violence due to computer games
D. simulated violence in computer games is different from real violence
45. The author uses 鈥渢elevision advertising鈥� as an example to show
that____________.
A. other factors must be considered as possible causes of violence in real life
B. computer and online games are not the only cause of increased violence in
real life
C. the commercial world is contributing to the increased violence in real life
D. there is a close link between computer games and increased violence in real
life
46. The best title for the passage is___________.
A. The Dark Side of Computer Games
B. Computer Games--Advantages and Disadvantages
C. The Development of Violent Computer Games
D. A Study on the Influence of Computer Games
Part IV. Translation
Directions: Translate the following two paragraphs.
Section A Translate the following part from English into Chinese
Unlike the real world, where personalities are complex, motives unclear, and
outcomes ambiguous, television presents a world of clarity and simplicity. In
show after show, rewards and punishments follow quickly and logically. Crises
are resolved, problems are solved, and justice always triumphs. The central
characters in these dramas are clearly defined: dedicated or corrupt; selfless or
ambitious; efficient or sentimental. To insure the widest acceptability and tell a
story entertainingly, the plot lines follow the most commonly accepted notions of
morality and justice, whether or not those notions bear much resemblance to
reality. The long list of commercials between parts of the play sometimes drives
you crazy.
绗� 6 闋� 鍏� 6 闋�
Section B Translate the following part from Chinese into English
璁€鏇告垨鏇哥睄鐨勪韩鍙楃礌渚嗚瑕栫偤鏈変慨椁�(y菐ng)鐨勭敓娲讳笂鐨勪竴绋泤浜嬶紝鑰屽湪涓€浜涗笉澶ф湁姗�(j墨)
鏈冧韩鍙楅€欑ó娆�(qu谩n)鍒╃殑浜哄€戠湅渚嗭紝閫欐槸涓€绋€煎緱灏婇噸鍜屽蹇岀殑浜�銆傜暥(d膩ng)鎴戝€戞妸涓€鍊嬩笉
璁€鏇歌€呭拰涓€鍊嬭畝鏇歌€呯殑鐢熸椿涓婄殑宸暟姣旇純涓€涓嬶紝閫欎竴榛�(di菐n)渚垮緢瀹规槗鏄庣櫧銆傞偅鍊嬫矑
鏈夐(y菐ng)鎴愯畝鏇哥繏(x铆)鎱g殑浜猴紝浠ユ檪闁撳拰绌洪枔鑰岃█锛屾槸鍙楄憲浠栫溂鍓嶇殑涓栫晫鎵€绂侀尞鐨�銆備粬
鐨勭敓娲绘槸姗�(j墨)姊板寲鐨�锛屽埢鏉跨殑锛涗粬鍙窡骞惧€嬫湅鍙嬪拰鐩歌瓨鑰呮帴瑙歌珖瑭�锛屼粬鍙湅瑕嬩粬
鍛ㄩ伃鎵€鐧�(f膩)鐢熺殑浜嬫儏銆備粬鍦ㄩ€欏€嬬洠(ji膩n)鐛勯噷鏄€冧笉鍑哄幓鐨�銆�
Part V. Writing
Directions: For this part, you are allowed to write a composition of no less than
300 words under the title of 鈥淎n Important Skill鈥�. Your composition should be
based on the information given below:
What do you think is a very important skill a person should learn in order to
be successful in the world today? Choose one skill and give specific reasons and
examples to support your choice.

鍏嶈铂(z茅)鑱叉槑锛氭湰鏂囩郴杞�(zhu菐n)杓夎嚜缍�(w菐ng)绲�(lu貌)锛屽鏈変镜鐘�锛岃珛鑱�(li谩n)绯绘垜鍊戠珛鍗冲埅闄わ紝鍙︼細鏈枃鍍呬唬琛ㄤ綔鑰呭€嬩汉瑙€榛�(di菐n)锛岃垏鏈恫(w菐ng)绔欑劇闂�(gu膩n)銆傚叾鍘熷壍(chu脿ng)鎬т互鍙婃枃涓櫝杩版枃瀛楀拰鍏�(n猫i)瀹规湭缍�(j墨ng)鏈珯璀夊(sh铆)锛屽皪鏈枃浠ュ強鍏朵腑鍏ㄩ儴鎴栬€呴儴鍒嗗収(n猫i)瀹�銆佹枃瀛楃殑鐪熷(sh铆)鎬�銆佸畬鏁存€с€佸強鏅傛€ф湰绔欎笉浣滀换浣曚繚璀夋垨鎵胯锛岃珛璁€鑰呭儏浣滃弮鑰冿紝骞惰珛鑷鏍稿(sh铆)鐩搁棞(gu膩n)鍏�(n猫i)瀹�銆�

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