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Vocabulary Directions: There are 30 incomplete sentences with one word or two words missing in this section. For each sentence there are four choices marked A, B, C and D. Choose the ONE that best completes the sentence. 1. Anderson held out his arms to ______ the attack, but the shark grabbed his right forearm and dived. A. turn off B. ward off C. trigger off D. call off 2. Her excellent _______ of English helped her communicate freely with foreign partners. A. standard B. criterion C. evaluation D. command 绗� 3 闋� 鍏� 6 闋� Part II. Cloze Directions: Fill in each bland with one suitable word from the four choices. Choose the ONE that best completes the sentence. 鈥淭echno-stress鈥�--frustration arising from pressure to use new technology--is said to be 31 , reports Maclean鈥檚 magazine of Canada. Studies point to causes that 32 鈥渢he never-ending process of learning how to use new technologies to the 33 of work and home life as a result of 34 like e-mail, call-forwarding and wireless phones.鈥� How can you cope? Experts recommend setting 35 . Determine whether using a particular device will really simplify life or merely add new 36 . Count on having to invest time to learn a new technology well enough to realize its full benefits. 鈥� 37 time each day to turn the technology off,鈥� and devote time to other things afforded or deserving 38 attention. 鈥淧eople start the day by making the 39 mistake of opening their e-mail, instead of working to a plan,鈥� notes Vancouver productivity expert Dan Stamp. 鈥淭he best hour and a half of the day is spent on complete 40 .鈥� 31. A. descending B. narrowing C. mounting D. widening 32. A. pass on B. range from C. deal with D. give up 33. A. confusion B. construction C. contribution D. conduction 34. A. creations B. promotions C. productions D. innovations 35. A. laws B. boundaries C. deadlines D. barriers 36. A. convenience B. advantage C. flexibility D. complexity 37. A. Put forward B. Put across C. Put aside D. Put up 38. A. prior B. major C. senior D. superior 39. A. fragmental B. fictional C. fractional D. fundamental 40. A. relaxation B. entertainment C. rubbish D. hobby PART III. Reading Comprehension Directions: Read the following passages and answer the questions after each passage. For each question there are four choices marked A, B, C and D. Choose the ONE that best answer the question. Passage One There are over 6,000 different computer and online games in the world now. A segment of them are considered to be both educational and harmlessly entertaining. One such game teaches geography, and another trains pilots. Others train the player in logical thinking and problem solving. Some games may also help young people to become more computer literate, which is more important in this technology-driven era. 绗� 4 闋� 鍏� 6 闋� But the dark side of the computer games has become more and more obvious. 鈥淎 segment of games feature anti-social themes of violence, sex and crude language,鈥� says David Walsh, president of the National Institute on Media and Family. 鈥淯nfortunately, it鈥檚 a segment that seems particularly popular with kids aged eight to fifteen.鈥� One study showed that almost 80 percent of the computer and online games young people preferred contained violence. The investigators said 鈥淭hese are not just games anymore. These are learning machines. We鈥檙e teaching kids in the most incredible manner what it鈥檚 like to pull the trigger. What they are not learning are the real-life consequences.鈥� They also said 鈥淭he new and more sophisticated games are even worse, because they have better graphics and allow the player to participate in even more realistic violent acts.鈥� In the game Carmageddon, for example, the player will have driven over and killed up to 33,000 people by the time all levels are completed. A description of the outcome of the game says: 鈥淵our victims not only squish under your tires and splatter blood on the windshield, they also get on their knees and beg for mercy, or commit suicide. If you like, you can also dismember them.鈥� Is all this simulated violence harmful? Approximately 3,000 different studies have been conducted on this subject. Many have suggested that there is a connection between violence in games and increased aggressiveness in the players. Some specialists downplay the influence of the games, saying that other factors must be taken into consideration, such as the possibility that kids who already have violent tendencies are choosing such games. But could it be that violent games still play a contributing role? It seems unrealistic to insist that people are not influenced by what they see. If that were true, why would the commercial world spend billions of dollars annually for television advertising? 41. Which of the following computer games is NOT mentioned as educational and harmlessly entertaining? A. Those that help people learn more about computers. B. Those that teach the features of the earth. C. Those that provide special training for writers online. D. Those that provide special training for pilot. 42. According to one study, most computer and online games A. allow the players to take part in killing acts B. teach the players to be antisocial C. make the players forget the real life results 绗� 5 闋� 鍏� 6 闋� D. that young people like contain violence 43. What does the underlined word 鈥渄ismember鈥� in Paragraph 4 mean? A. To kick somebody out. B. To cut somebody into pieces. C. To dismiss somebody. D. To stab a knife into somebody. 44. Many studies have suggested that____________. A. more and more young people enjoy cruel computer games B. violence in computer games makes their players more aggressive C. there are now far more incidents of violence due to computer games D. simulated violence in computer games is different from real violence 45. The author uses 鈥渢elevision advertising鈥� as an example to show that____________. A. other factors must be considered as possible causes of violence in real life B. computer and online games are not the only cause of increased violence in real life C. the commercial world is contributing to the increased violence in real life D. there is a close link between computer games and increased violence in real life 46. The best title for the passage is___________. A. The Dark Side of Computer Games B. Computer Games--Advantages and Disadvantages C. The Development of Violent Computer Games D. A Study on the Influence of Computer Games Part IV. Translation Directions: Translate the following two paragraphs. Section A Translate the following part from English into Chinese Unlike the real world, where personalities are complex, motives unclear, and outcomes ambiguous, television presents a world of clarity and simplicity. In show after show, rewards and punishments follow quickly and logically. Crises are resolved, problems are solved, and justice always triumphs. The central characters in these dramas are clearly defined: dedicated or corrupt; selfless or ambitious; efficient or sentimental. To insure the widest acceptability and tell a story entertainingly, the plot lines follow the most commonly accepted notions of morality and justice, whether or not those notions bear much resemblance to reality. The long list of commercials between parts of the play sometimes drives you crazy. 绗� 6 闋� 鍏� 6 闋� Section B Translate the following part from Chinese into English 璁€鏇告垨鏇哥睄鐨勪韩鍙楃礌渚嗚瑕栫偤鏈変慨椁�(y菐ng)鐨勭敓娲讳笂鐨勪竴绋泤浜嬶紝鑰屽湪涓€浜涗笉澶ф湁姗�(j墨) 鏈冧韩鍙楅€欑ó娆�(qu谩n)鍒╃殑浜哄€戠湅渚嗭紝閫欐槸涓€绋€煎緱灏婇噸鍜屽蹇岀殑浜�銆傜暥(d膩ng)鎴戝€戞妸涓€鍊嬩笉 璁€鏇歌€呭拰涓€鍊嬭畝鏇歌€呯殑鐢熸椿涓婄殑宸暟姣旇純涓€涓嬶紝閫欎竴榛�(di菐n)渚垮緢瀹规槗鏄庣櫧銆傞偅鍊嬫矑 鏈夐(y菐ng)鎴愯畝鏇哥繏(x铆)鎱g殑浜猴紝浠ユ檪闁撳拰绌洪枔鑰岃█锛屾槸鍙楄憲浠栫溂鍓嶇殑涓栫晫鎵€绂侀尞鐨�銆備粬 鐨勭敓娲绘槸姗�(j墨)姊板寲鐨�锛屽埢鏉跨殑锛涗粬鍙窡骞惧€嬫湅鍙嬪拰鐩歌瓨鑰呮帴瑙歌珖瑭�锛屼粬鍙湅瑕嬩粬 鍛ㄩ伃鎵€鐧�(f膩)鐢熺殑浜嬫儏銆備粬鍦ㄩ€欏€嬬洠(ji膩n)鐛勯噷鏄€冧笉鍑哄幓鐨�銆� Part V. Writing Directions: For this part, you are allowed to write a composition of no less than 300 words under the title of 鈥淎n Important Skill鈥�. Your composition should be based on the information given below: What do you think is a very important skill a person should learn in order to be successful in the world today? Choose one skill and give specific reasons and examples to support your choice.
鍏嶈铂(z茅)鑱叉槑锛氭湰鏂囩郴杞�(zhu菐n)杓夎嚜缍�(w菐ng)绲�(lu貌)锛屽鏈変镜鐘�锛岃珛鑱�(li谩n)绯绘垜鍊戠珛鍗冲埅闄わ紝鍙︼細鏈枃鍍呬唬琛ㄤ綔鑰呭€嬩汉瑙€榛�(di菐n)锛岃垏鏈恫(w菐ng)绔欑劇闂�(gu膩n)銆傚叾鍘熷壍(chu脿ng)鎬т互鍙婃枃涓櫝杩版枃瀛楀拰鍏�(n猫i)瀹规湭缍�(j墨ng)鏈珯璀夊(sh铆)锛屽皪鏈枃浠ュ強鍏朵腑鍏ㄩ儴鎴栬€呴儴鍒嗗収(n猫i)瀹�銆佹枃瀛楃殑鐪熷(sh铆)鎬�銆佸畬鏁存€с€佸強鏅傛€ф湰绔欎笉浣滀换浣曚繚璀夋垨鎵胯锛岃珛璁€鑰呭儏浣滃弮鑰冿紝骞惰珛鑷鏍稿(sh铆)鐩搁棞(gu膩n)鍏�(n猫i)瀹�銆�
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